tag:blogger.com,1999:blog-23217409.post4431922678648748358..comments2024-03-15T15:10:58.249+10:30Comments on little-scale: mxj gol: Game of Life Max/MSP ObjectSebastian Tomczakhttp://www.blogger.com/profile/12712567577323498804noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-23217409.post-77726828177825509822012-09-05T14:31:54.306+09:302012-09-05T14:31:54.306+09:30I just stumbled across this and I must say: awesom...I just stumbled across this and I must say: awesome job! I've been thinking about doing the same thing for a while. Now to connect it to sound like Chris suggested.Anonymoushttps://www.blogger.com/profile/01277628067525006127noreply@blogger.comtag:blogger.com,1999:blog-23217409.post-77073109183581073022009-08-19T20:05:28.958+09:302009-08-19T20:05:28.958+09:30Thinking about mapping this to music like you ment...Thinking about mapping this to music like you mentioned the other day, there's always the option of doing something similar to the stuff you did with the vectrix and LDRs.<br />It would allow you to write your "score" as the starting state, and if you included the ability for random states, would create some pretty excellent outcomes.<br />If I had max I'd be playing around with this.Chrishttps://www.blogger.com/profile/07876678404943738079noreply@blogger.com