Tuesday, November 30, 2010
little-scale: My Head Is A Punching Bag (2010)

A collection of four EPs, each written in one hour. 17 tracks in total, made using SEGA Master System, Nintendo Entertainment System, SEGA Mega Drive and Apple iPod. Thanks to Lauren Tomczak for the amazing artwork.
Download here: http://www.milkcrate.com.au/littlescaleweb/little-scale_my_head_is_a_punching_bag.zip
Saturday, November 27, 2010
"Nervous System" (One Hour EP)
Once again, another one hour EP, this time made using my iPod Touch with Nanoloop for iPhone. My favourite track is number three.
Listen to and download "Nervous System" below:
Track 01
Track 02
Track 03
Track 04
Listen to and download "Nervous System" below:
Track 01
Track 02
Track 03
Track 04
Labels:
chipmusic,
iphone,
lazerscale2010,
little-scale
Friday, November 19, 2010
"Destroy Yourself Already!" (One Hour EP)
Yet another one hour EP, this time with a SEGA Mega Drive. I found this one quite difficult, as the SEGA is capable of generating so many sounds, so a substantial amount of time is wasted with tweaking and searching for suitable instruments.
Listen to and download "Destroy Yourself Already!" below:
Track 01
Track 02
Track 03
Track 04
Listen to and download "Destroy Yourself Already!" below:
Track 01
Track 02
Track 03
Track 04
Thursday, November 18, 2010
Raw Vegan Recipes
I've recently posted a number of raw vegan recipes over on ThisIsNotGourmet (my food blog):
- Mango, Banana and Date Sorbet
- Cream Cheese, Chives and Semi-dried Tomato Sandwiches
- Olive Tapenade
- Raw Vegan Zucchini Fettuccine with Spicy Spinach and Tomato Sauce
- Apple, Banana and Bran Shake
- Banana, Almond and Date Sorbet


- Mango, Banana and Date Sorbet
- Cream Cheese, Chives and Semi-dried Tomato Sandwiches
- Olive Tapenade
- Raw Vegan Zucchini Fettuccine with Spicy Spinach and Tomato Sauce
- Apple, Banana and Bran Shake
- Banana, Almond and Date Sorbet
Monday, November 15, 2010
Saturday, November 13, 2010
"Dogfight" (One Hour EP)
I gave myself the task to write and record an EP in the space of one hour. I decided to use the NES in terms of instrumentation.
Listen to and download "Dogfight" below:
Track 1
Track 2
Track 3
Track 4
Listen to and download "Dogfight" below:
Track 1
Track 2
Track 3
Track 4
Labels:
chipmusic,
lazerscale2010,
little-scale,
NES
Thursday, November 11, 2010
"Paranoid Universe" (One Hour EP)
I gave myself the task to write and record an EP in the space of one hour. I decided to use the SEGA Master System in terms of instrumentation. Aesthetically, my starting point was the classic PSG VGM sound of SEGA games from the period of 1987 to 1991.
Listen to and download "Paranoid Universe" below:
Track 1
Track 2
Track 3
Track 4
Track 5
Listen to and download "Paranoid Universe" below:
Track 1
Track 2
Track 3
Track 4
Track 5
Labels:
chipmusic,
lazerscale2010,
little-scale,
sega master system
Wednesday, November 10, 2010
SEGA Nomad Whistling Follower Video
By popular demand, this is a quick demo video of the patch that I blogged about earlier. There is an intentional delay between my whistling and the SEGA Nomad resynthesis. The echo / repeats heard after are due to a feedback loop between the SEGA Nomad's speaker output and the resynthesis input.
Labels:
chipmusic,
chiptech,
max/msp,
sega nomad
Lazerscale 2010 Hits 1200 Tracks
The Lazerscale project has now reached more than 1200 tracks! Listen to them all here: http://lazerscale2010.com/. I am up to track 288.
Tuesday, November 09, 2010
SEGA Nomad and Max/MSP Whistling Follower / Resynthesis

I like whistling. In fact, in the past I've even led and organised whistling ensembles. I also like chiptune. So I wanted to combine the two. How better to achieve this combination than to have a SEGA Nomad 'whistling' back to me / along with me as I am whistling? So I made a basic FFT-based Max/MSP patch that sends out MIDI data in real time (or with a delay) to the SEGA Nomad, which then plays the notes. The patch supports multiple partials spread across the six FM channels of the YM2612. I expect to develop this patch further so as to resynthesise different, more complex sounds than just human whistling (think speech etc). Let me know if you want to see a video of the 'Whistling Nomad' in action.
Labels:
chipmusic,
chiptech,
sega nomad,
whistling
Monday, November 08, 2010
SEGA Master System MIDI Interface Update: Custom Waveform Channel!
I've added a custom waveform channel to my SEGA Master System MIDI Interface. Early results sound promising. Think of it mainly as a bass voice with a selectable waveform.
Audio example (makes use of the noise channel and the custom waveform channel): http://www.lazerscale2010.com/track.php?id=1232
Audio example (makes use of the noise channel and the custom waveform channel): http://www.lazerscale2010.com/track.php?id=1232
Labels:
chipmusic,
chiptech,
sega master system
SEGA Mega Drive / Genesis MIDI Interface Update: Ch. 3 Special Mode
I have updated the SEGA Mega Drive / MIDI Interface by adding a mapping for the channel 3 "special mode" for the YM2612 sound chip. The YM2612 is an FM chip with six channels whereby each channel has four operators. Normally, each operator is tuned in relation to a fundamental channel frequency. For example, to create an additive synthesis sort of organ sound, one might have the first operator set to 1 x, the second operator set to 2 x, the third operator set to 4 x and the fourth operator set to 8 x. Each of these multipliers refers to a multiplication of a fundamental frequency, so if the fundamental frequency changes, so does the frequency of all of the operators with respect to their multiplier values; they are thus all tied together.
However, channel three of the YM2612 can be put in a "special mode" whereby each operator is tuned completely independently from the fundamental frequency. This allows for different sounds, and for the possibilities of chords using only a single channel. I have added this functionality (i.e. control over the special mode) to the SEGA Mega Drive / Genesis MIDI Interface. I have started with a pretty basic mapping, but I hope to expand upon it quite soon.
However, channel three of the YM2612 can be put in a "special mode" whereby each operator is tuned completely independently from the fundamental frequency. This allows for different sounds, and for the possibilities of chords using only a single channel. I have added this functionality (i.e. control over the special mode) to the SEGA Mega Drive / Genesis MIDI Interface. I have started with a pretty basic mapping, but I hope to expand upon it quite soon.
Labels:
chipmusic,
chiptech,
sega mega drive / genesis
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