Well, recently I've been mucking around with the dualshock 1 and 2 (and third party equivalents). Of course, you can pick them up via a usb converter using the 'hi' object in Max/MSP. EB Games/ EB Boutique quite often have a pack of two third party dualshock 2 controllers for $23, and the usb converter can be bought quite cheaply from ebay.
The inputs from the pad include sixteen digital on/offs (left, right, up and down on the d-pad, x, triangle, circle, square, l1, l2, l3, r1, r2, r3, start and select) and four 8-bit analog inputs (analog left x and y and analog right x and y). However, the d-pad on/offs are not independent; left and right cannot be switched on at the same time. The same with up and down.
I made a quick trial, by shoving mercury tilt switches into a styrofoam ball. The orientation of the ball along the vertical plane turned on and off different harmonics in a quick'n'dirty additive synth.
Although the digital on/offs work great (they are very quick to react), I'm still having trouble getting high quality data from the analog inputs. More on this soon...
Friday, March 03, 2006
Subscribe to:
Post Comments (Atom)
0 comments:
Post a Comment