This brief tutorial demonstrates how to attach a sound asset to an event that does not currently have any sound associated with it.
In this example, a new sound is associated with the "spring bounce" event in the Platformer Template project.
Create a new project from the templates. Be sure to choose "Platformer Template"
Navigate to the scenes tab.
Open the first scene.
Double-click on the main platform character.
Click on the sounds tab in the bottom left hand corner. Drag a new sound to the sounds tab.
Import the sound as a "sound" and not as a "music" asset.
Preview the sound by clicking on the sound icon in the sounds tab.
Create a new rule by clicking on the 'new rule' button in the top right.
Set the rule conditions to All and Actor receives event -> Overlaps or collides -> with Actor of type -> InvisiSpring
Drag and drop the new sound into the behaviour area for the new rule.
Test out the new sound by pressing the preview button.