Showing posts with label wii. Show all posts
Showing posts with label wii. Show all posts

Tuesday, August 16, 2016

Nintendo Wii Classic Controller as Wired USB Gamepad




Wii Classic Controller as a USB-based HID compatible gamepad via Teensy 2.0.

Hardware setup is four connections:
• Orange wire (Wii controller connection top left) to Teensy SDA pin (Teensy 2.0 pin 6)
• Green wire (Wii controller connection bottom right) to Teensy SCL pin (Teensy 2.0 pin 5)
• Blue wire (Wii controller connection bottom left) to Teensy ground
• Red wire (Wii controller connection top right) to Teensy VCC

Download code here: http://milkcrate.com.au/_other/downloads/arduino/WiiClassicUSB.ino

Monday, April 28, 2014

Week 17: OK (WeeklyBeats / WeeklyVids)


http://weeklybeats.com/#/little-scale/music/ok

Saturday, April 26, 2014

THIS IS HOW PEOPLE BREAK


Download on SoundCloud: https://soundcloud.com/little-scale/this-is-how-poeple-break

Wednesday, April 23, 2014

MIDI Controller Using Wired Wii Nunchuck



Made with a Teensy 2.0 in the Arduino IDE using the Teensyduino add-on.

The hardware set up is simple - the Nunchuck accessory end has four connections (ground, 5V, data, clock). These should be connected to Teensy power and digital pins 5 and 6 - see below for a photo.

The Teensy pinout can be found here. The Teensy should be set to MIDI mode in the Arduino IDE under Tools > MIDI Type.

The code can be downloaded here: http://milkcrate.com.au/_other/downloads/arduino/chuckMIDI/chuckMIDI.ino




Tuesday, April 22, 2014

SEGA Gamepad Emulation Using Wired Wii Nunchuck



Made with a Teensy 2.0 in the Arduino IDE using the Teensyduino add-on.

The hardware set up is simple - the Nunchuck accessory end has four connections (ground, 5V, data, clock). These should be connected to Teensy power and digital pins 5 and 6 - see below for a photo.

The Teensy pinout can be found here. The Teensy should be set to joystick mode in the Arduino IDE under Tools > USB Type.

The code can be downloaded here: http://milkcrate.com.au/_other/downloads/arduino/chuckJoy/chuckJoy.ino





Monday, December 09, 2013

Resolume Example: WiiMote Control via Max and Osculator

Tuesday, September 27, 2011

WiiMote Gesture Looper Max/MSP Patch

Download
Max patch: http://milkcrate.com.au/_other/downloads/max_patches/gesture_looper/GestureLooper.maxpat

OSCulator mapping: http://milkcrate.com.au/_other/downloads/max_patches/gesture_looper/wii_setup.oscd



Usage

+ Launch OSCulator
+ Synchronise the WiiMote to OSCulator
+ Setup mapping in OSCulator as below
+ Go to View > Parameters > I/O Tab > Select Active MIDI Outputs > OSCulator Out
+ Launch the Max/MSP patch
+ Set the MIDI Input device to OSCulator Out
+ Set the MIDI Output device to whichever destination you would prefer
+ Set the tempo in the transport section
+ Press the toggle in the transport section to activate the looper
+ The four phrases / loops represent: pitch, roll, yaw, accel of the WiiMote
+ Each toggle next to each phrase activates / deactivates that particular parameter
+ Pitch is mapped to the selected MIDI output along MIDI CC #1 on channel 1
+ Roll is mapped to the selected MIDI output along MIDI CC #2 on channel 1
+ Yaw is mapped to the selected MIDI output along MIDI CC #3 on channel 1
+ Accel is mapped to the selected MIDI output along MIDI CC #4 on channel 1
+ Hold down the B button on the WiiMote to turn recording on.
+ When recording, data will be recorded into each parameter loop
+ Release the B button on the WiiMote to turn playback on.
+ When playing back, data will be streamed from each parameter to the selected MIDI output




OSCulator Setup


Monday, September 26, 2011

WiiMote Gesture Looper



The B button on the Wii remote records gesture data into a 2-bar phrase. Otherwise, whatever data is in the phrase is automatically played back and looped continuously. This data can then be used to control various parameters - in this case, filter frequency, resonance, delay times, bit crushing, compression, waveform etc.