Thursday, April 21, 2011

Sample Phasing Example on SEGA Master System Hardware (With Debussy)

A brief example of playing back a sample from a Debussy track, and showing some basic audio phasing. Each loop repetition increases the phase difference by only a single sample, hence the changes in timbre.


LunaVorax said...

Is the rom and/or the source code for this available ?

You did some great work ! I would like to try with different sound samples !

Sebastian Tomczak said...

Hi LunaVorax,
Please see here for the source code;


- Seb