Showing posts with label gamecube. Show all posts
Showing posts with label gamecube. Show all posts
Wednesday, May 11, 2016
Jus Chillin with little-scale - Twitch Archive - 6 May
Labels:
gamecube,
jus chillin with little-scale,
nanoloop,
streaming,
twitch
Monday, December 21, 2015
'jus chillin' with little-scale - December 19, 2015: Nanoloop Noodling [Twitch Stream Archive]
Wednesday, December 02, 2015
'jus chillin' with little-scale - December 02, 2015: Nanoloop Noodling [Twitch Stream Archive]
Tuesday, December 01, 2015
'jus chillin' with little-scale - December 01, 2015: Nanoloop Noodling [Twitch Stream Archive]
Monday, November 30, 2015
'jus chillin' with little-scale - November 30, 2015: Nanoloop Noodling [Twitch Stream Archive]
Saturday, November 21, 2015
Nanoloop Twitch / YouTube Streaming Setup Test
A setup that I've been testing this morning for streaming Nanoloop to Twtich http://www.twitch.tv/littlescale
Nintendo PAL Game Cube, running Nanoloop 2.7 via a GameBoy Player.
Video path:
• Composite analog video from Game Cube
• Canopus ADVC110 video capture card
• DV signal via firewire connector
• Firewire to thunderbolt adaptor
• Input to a QT.Grab to Syphon Max Patch
• Syphon input to OBS
• Webcam input to OBS
• Composite analog video from Game Cube also to 7" display with composite input for monitoring
Audio path:
• Analog audio from Game Cube
• Scarlett 2i2 USB interface
• Ableton Live with mastering plugins
• Ableton output to Soundflower 2ch
• Soundflower 2ch to OBS as desktop audio device for streaming
• Soundflower 2ch to built in outut for monitoring
I am keen to add a second video capture card and a second Game Cube to this mix.
Nintendo PAL Game Cube, running Nanoloop 2.7 via a GameBoy Player.
Video path:
• Composite analog video from Game Cube
• Canopus ADVC110 video capture card
• DV signal via firewire connector
• Firewire to thunderbolt adaptor
• Input to a QT.Grab to Syphon Max Patch
• Syphon input to OBS
• Webcam input to OBS
• Composite analog video from Game Cube also to 7" display with composite input for monitoring
Audio path:
• Analog audio from Game Cube
• Scarlett 2i2 USB interface
• Ableton Live with mastering plugins
• Ableton output to Soundflower 2ch
• Soundflower 2ch to OBS as desktop audio device for streaming
• Soundflower 2ch to built in outut for monitoring
I am keen to add a second video capture card and a second Game Cube to this mix.
Labels:
gameboy advance,
gamecube,
nanoloop,
streaming,
twitch
Friday, August 14, 2015
On Capturing PAL Game Cube Game Boy Player Footage and White Levels
The PAL Game Boy Player add-on for the Game Cube seems to output "whiter than white" levels for the composite output. I have tried this across multiple systems, cables, TV's etc, with the same result - completely washed out colours, with detail missing. One way of getting around this is to split the signal before it hits the display or capture device.
The first image below is the signal without being split, the second is the signal with a split going to a TV. The difference is huge.
The first image below is the signal without being split, the second is the signal with a split going to a TV. The difference is huge.
Labels:
chipmusic,
game boy,
gameboy advance,
gamecube,
nanoloop
Monday, March 09, 2015
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