Showing posts with label iphone. Show all posts
Showing posts with label iphone. Show all posts
Monday, October 15, 2012
Monday, May 07, 2012
Saturday, November 27, 2010
"Nervous System" (One Hour EP)
Once again, another one hour EP, this time made using my iPod Touch with Nanoloop for iPhone. My favourite track is number three.
Listen to and download "Nervous System" below:
Track 01
Track 02
Track 03
Track 04
Listen to and download "Nervous System" below:
Track 01
Track 02
Track 03
Track 04
Labels:
chipmusic,
iphone,
lazerscale2010,
little-scale
Tuesday, June 22, 2010
little-scale: Biometrics (2010)

Thursday, April 29, 2010
Three Improvisation Tracks for Nanoloop For iPhone (with Tristan Louth-Robins)
Jamming with Tristan Louth-Robins. Enjoy!
http://www.lazerscale2010.com/track.php?id=633
http://www.lazerscale2010.com/track.php?id=634
http://www.lazerscale2010.com/track.php?id=635
http://www.lazerscale2010.com/track.php?id=633
http://www.lazerscale2010.com/track.php?id=634
http://www.lazerscale2010.com/track.php?id=635
Thursday, April 08, 2010
Periodic Waveform Editor for iPhone via TouchOSC

This is a simple periodic waveform editor for the iPhone / iPod Touch made using TouchOSC. The waveform has sixteen steps. There is also a slider that controls the frequency of the waveform.
This is not supposed to be something particularly useful; rather, it further explores the idea of touching sound, something that I have been fascinated with. You're welcome to muck around with this setup. Download the Max/MSP patch here and the TouchOSC template here.

Monday, March 01, 2010
Nanoloop for iPhone
Nanoloop for iPhone was released recently, and although I think it could use a few small updates in terms of certain functionality it is a really nice piece of software, and seems to have held my attention for longer than other pieces of standalone music software for the iPod / iPhone.
Find out more about NL4i here: http://nanoloop.com/iphone
Listen to two tracks I've written using the software here and here.
Find out more about NL4i here: http://nanoloop.com/iphone
Listen to two tracks I've written using the software here and here.
Wednesday, September 30, 2009
Sequencing Sega Master System YM2413 Drums from iPod Touch via TouchOSC and Max/MSP
Today I've been working on a setup whereby an iPod Touch / iPhone running TouchOSC can sequence and manipulate the drum channels from a YM2413 inside of a Sega Master System.
I would have simply made my own patch for TouchOSC, but I was having some troubles uploading it to my iPod, so I simply mapped data from the default 'Beatmachine' template.
The following parameters can be changed from the iPod Touch:
• Rhythmic sequencing
• Step-wise pitch sequencing
• Global pitch transposition
• Global note length
• Individual drum volume control
• Tempo
Here is the mapping at the moment. I am hoping to add a 'loop' save / load type mapping, where the user can build up a loop, save it, change the loop until it is a different thing entirely, and then come back to original easily (with 9 such 'save slots' available).




The YM2413 has five basic drum sounds, kick drum, snare drum, tom, hi hat and cymbal.
In the video below, the only effect that has been added to the direct output from the Sega Master System is a bit of a delay line. All other changes in sound are a result of changing the parameters of the sequence or changing the parameters inside of the YM2413.
I would have simply made my own patch for TouchOSC, but I was having some troubles uploading it to my iPod, so I simply mapped data from the default 'Beatmachine' template.
The following parameters can be changed from the iPod Touch:
• Rhythmic sequencing
• Step-wise pitch sequencing
• Global pitch transposition
• Global note length
• Individual drum volume control
• Tempo
Here is the mapping at the moment. I am hoping to add a 'loop' save / load type mapping, where the user can build up a loop, save it, change the loop until it is a different thing entirely, and then come back to original easily (with 9 such 'save slots' available).




The YM2413 has five basic drum sounds, kick drum, snare drum, tom, hi hat and cymbal.
In the video below, the only effect that has been added to the direct output from the Sega Master System is a bit of a delay line. All other changes in sound are a result of changing the parameters of the sequence or changing the parameters inside of the YM2413.
Labels:
chipmusic,
chiptech,
digital manipulation,
diy stuff,
iphone,
osc,
sega master system,
touchosc,
ym2413
Friday, September 25, 2009
iPod Touch & TouchOSC Controlling a C64




I made a quick video of using an iPod Touch and TouchOSC to control a Commodore 64 in real time.
Using the default 'Keys' patch for TouchOSC, a number of parameters of the Commodore 64s sound chip, the SID, can be controlled:
• Note on and off commands for two octaves' worth of piano keys
• Attack
• Decay
• Release
• Filter frequency
• Filter resonance
• Enable / disable triangle waveform
• Enable / disable sawtooth waveform
• Enable / disable pulse waveform
• Pulse wave duty cycle
Although this is only a preliminary mapping, I do like where this is going from a performance point of view, and I will be working on better / more meaningful mappings in the near future.
Labels:
chipmusic,
chiptech,
commodore 64,
iphone,
osc,
physical control,
touchosc
Wednesday, September 23, 2009
3 Sega Sample Kits for BeatMaker (iPhone)
Today I picked up the brilliant application BeatMaker for iPhone and iPod Touch. It is a great combination of a simple interface with enough flexibility to do some interesting things with it.
Here are three Sega kits for BeatMaker:
• YM2413 Drums (recorded from a Sega Master System 1)
• YM2612 (recorded from a Sega Mega Drive 2)
• SN76489 (recorded from a Sega Master System 2)
Here are three Sega kits for BeatMaker:
• YM2413 Drums (recorded from a Sega Master System 1)
• YM2612 (recorded from a Sega Mega Drive 2)
• SN76489 (recorded from a Sega Master System 2)
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