Showing posts with label vgm. Show all posts
Showing posts with label vgm. Show all posts
Friday, July 27, 2018
Tuesday, May 23, 2017
Thursday, November 26, 2015
Tuesday, August 18, 2015
Monday, August 17, 2015
Monday, July 27, 2015
Friday, July 17, 2015
Wednesday, July 15, 2015
Sunday, May 10, 2015
Wednesday, February 06, 2013
Proof of Concept: VGM PSG to GenMDM Streaming
This is a proof of concept, whereby a Max patch streams SN76489 PSG data from a .VGM data file to GenMDM and a SEGA in real time.
Labels:
chipmusic,
chiptech,
max/msp,
sega mega drive / genesis,
vgm,
vgm data capture
Sunday, January 27, 2013
Dummy VGM 1.5 Header for YM2612 and SN76489 Data
A version 1.5 VGM heading, with impossible values for [EoF offset] and [Total # samples] fields. A file where the data is intact but the header is clearly a dummy header (such as this one) still works fine - at least in Audio Overload. The header is as follows, and terminates at 0x3F.
56 67 6D 20 00 00 00 00 50 01 00 00 99 9E 36 00 00 00 00 00 00 00 00 00 FF FF FF FF 00 00 00 00 00 00 00 00 3C 00 00 00 09 00 10 00 B5 0A 75 00 00 00 00 00 0C 00 00 00 00 00 00 00 00 00 00 00
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