Showing posts with label vgm. Show all posts
Showing posts with label vgm. Show all posts

Friday, July 27, 2018

804% Slower: Wii Menu Music

Tuesday, May 23, 2017

804% Slower: Sonic the Hedgehog - Special Stage

Thursday, November 26, 2015

804% Slower: Sonic the Hedgehog - Special Stage

804% Slower: The Legend of Zelda: Ocarina of Time - Lost Woods

Tuesday, August 18, 2015

804% Slower: Super Mario World - Starman Theme

Monday, August 17, 2015

804% Slower: Resident Evil 4 - Save Room

Monday, July 27, 2015

804% Slower: Super Mario Bros. 3 - Cursed King Theme

Friday, July 17, 2015

804% Slower: Sonic the Hedgehog - Marble Zone

Wednesday, July 15, 2015

804% Slower: Donkey Kong Country - Aquatic Ambiance

Sunday, May 10, 2015

804% Slower: Four Streets of Rage 2 Tracks

Wednesday, February 06, 2013

Proof of Concept: VGM PSG to GenMDM Streaming



This is a proof of concept, whereby a Max patch streams SN76489 PSG data from a .VGM data file to GenMDM and a SEGA in real time.

Sunday, January 27, 2013

Dummy VGM 1.5 Header for YM2612 and SN76489 Data




A version 1.5 VGM heading, with impossible values for [EoF offset] and [Total # samples] fields. A file where the data is intact but the header is clearly a dummy header (such as this one) still works fine - at least in Audio Overload. The header is as follows, and terminates at 0x3F.

56 67 6D 20 00 00 00 00 50 01 00 00 99 9E 36 00 00 00 00 00 00 00 00 00 FF FF FF FF 00 00 00 00 00 00 00 00 3C 00 00 00 09 00 10 00 B5 0A 75 00 00 00 00 00 0C 00 00 00 00 00 00 00 00 00 00 00